
Five Cellular Automata is a program for exploring five cellular automata. One of these is a generalization of Conway's Game of Life to a multistate cellular automaton (rather than one with just two states). Three of these cellular automata are simulations of chemical or biological processes, and another is related to simulation of physical processes as done in computational physics. The algorithms for each of these cellular automata are described in detail.
Here are successive images (reduced by 50% in width and height) showing typical screens for all five cellular automata (these are snapshots of dynamic screens):
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Fullsize screenshots are given in the subsections of this documentation.
Introduction The five cellular automata:
Saving Images
 qstate Life
 The BelousovZhabotinsky Reaction
 Togetherness
 Viral Replication
 DiffusionLimited Aggregation
Algorithms
Introduction
A cellular automaton consists of:
(a) A structure of cells, such as the squares on a chess board.
(b) A set of values or "states" such that each cell is associated with a particular state.
(c) A set of rules describing how one state of the system (a particular configuration of cells in specific states) is to be transformed or converted to another state of the system.
A simple and wellknown example of a cellular automaton is John Conway's Life. In this we consider a square array of cells, each of which is either "dead" or "alive". The eight cells immediately adjacent to a cell are called its "neighbors". The rules governing the dynamics of the system are as follows:
(i) In the transition from one "generation" to the next the state of each cell is changed once according to rules (ii) and (iii).
(ii) A cell which is alive will remain alive in the next generation if there are two or three cells among its eight neighbors which are alive; otherwise it dies.
(iii) A cell which is dead will remain dead in the next generation unless there are exactly three cells among its neighbors which are alive, in which case it becomes alive.Five Cellular Automata allows exploration of five different cellular automata. All of them use a 2dimensional array of cells which can vary in size from 33x33 to 528x528. "Periodic boundary conditions" are used, meaning that the left edge of the array wraps around to contact the right edge, and the top edge of the array wraps around to contact the bottom edge. The structure is thus that of a torus, although it is easier to think of a 2dimensional plane in which an unlimited number of copies of the square array are reproduced next to, and above and below, each other (and each copy changes in the same way).
In each of these five automata the number of states is q (so that each cell is always in one of the states 1, 2, ..., q). The range of q depends on the automaton.
The five cellular automata are:
1. An extended version of Life, called qstate Life.
2. A simulation of the BelousovZhabotinsky chemical reaction in which, beginning from a random state of the system, spirals and curlicues "spontaneously" emerge.
3. A process called Togetherness in which cells with random states move so as to maximize the number of neighbors of each cell in the same state as that cell (or, thought of in another way, in which the cells rearrange themselves so as to form maximal clusters of cells all having the same state).
4. Viral Replication, a simulation of a population of dividing cells subject to viral infection.
5. DiffusionLimited Aggregation, illustrating a process in which particles diffuse (moving randomly) and aggregate to form a fractal structure.
When the software starts it begins with the screen for one of the five cellular automata selected at random.An explanation of the workings of each of these cellular automaton, and how to explore them using the software, may be found by following the links above.
Saving Images
An image from any of the automata at any step may be saved to a .bmp file (817KB in size). After starting a run, and when the process is stopped or paused, a rightmouseclick (when the cursor is over the display) will bring up a dialog box asking if you wish to save the image (but only after the software has been activated). If so you can select the name and location for the .bmp file in which the image is to be saved:
How to obtain the software: A trial version of Five Cellular Automata is available for free download from this website for the purpose of evaluation. Click on the link below for further information:
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Price and ordering: The price for a singleuser license is given at Purchase a User License. An activation key is required in order to make the trial version permanently fully functional. An activation key can be obtained immediately if you purchase a user license via Shareit.
Refund: A refund will be provided promptly up to 30 days after purchase if the software does not perform satisfactorily.
Updates: Purchasers of a user license for this software are entitled to an update to any later version at no additional cost.
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